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Preview: https://youtu.be/wWCokVuo07s
Transform traditional vehicle storage with Prism 3D Trunks, an immersive trunk inventory system that turns the inside of a vehicle's boot into a live, interactive 3D scene.
Stored items appear as physical props that players can move, rotate, stack, inspect, and organize, with each arrangement saved individually to the vehicle's plate.
Prism 3D Trunks goes beyond opening another inventory menu.
When a player opens a vehicle's boot, the trunk opens physically, the camera transitions into position, and stored items are displayed as 3D props directly inside the vehicle.
Players can organize their storage visually while still using ox_inventory for the actual inventory system, keeping physical layouts completely separate from real item data.
📦 Live 3D Trunk Storage
Turn vehicle trunks into interactive 3D storage spaces where inventory items appear as physical props.
🖱️ Interactive Prop Placement
Click and drag items across the trunk floor, raise or lower them, rotate them, and stack props to organize your storage.
🔄 Advanced Rotation Controls
Use the mouse wheel or Q/E to rotate items, with R allowing selected props to tumble 90°.
🧲 Smart Placement System
Snap-to-grid, wall padding, and floor bias help keep items properly positioned inside the trunk instead of clipping through the vehicle.
✨ Prop Highlighting
Hover and active outlines make it easy to see exactly which item you're selecting or repositioning.
🔍 3D Item Inspection
Pull a selected item out of the trunk and inspect it directly in front of the camera.
🎮 Interactive Inspect Controls
Rotate inspected items by dragging, zoom using the mouse wheel, and press ESC to return them to the trunk.
📷 Immersive Trunk Camera
Opening storage automatically opens the vehicle's boot and transitions into a dedicated camera framing the trunk.
🎒 Dual Inventory Interface
View your player inventory and vehicle trunk inventory side-by-side while interacting with the 3D scene.
🔁 Quick Item Transfers
Double-click an item or use Take / Store controls to transfer items between your inventory and the vehicle.
🔢 Stack Splitting
Choose exactly how many items to transfer when working with larger stacks.
📋 Detailed Item Information
View important item information including weight, slots, durability, and serial information.
🔎 Inventory Search
Quickly search both inventories to find the item you need without manually browsing every slot.
💾 Persistent Trunk Layouts
Prop positions and rotations are saved per vehicle plate, allowing organized trunks to retain their layout even after the vehicle entity respawns.
🛡️ Safe Cosmetic Layout Storage
Prism 3D Trunks never controls actual inventory slots. ox_inventory handles all item movement, while Prism only stores cosmetic prop positions and rotations.
If layout data is ever lost or unavailable, the player's actual items remain completely unaffected.
🚗 Vehicle-Specific Storage Volumes
Every prop is contained inside a configurable vehicle-local 3D volume, allowing different vehicle types to have appropriately sized storage spaces.
🚚 Multiple Vehicle Classes
Included volume configurations cover vehicles ranging from compact cars to larger commercial vehicles.
🛠️ In-Game Volume Editor
Use /trunkvol to tune storage dimensions for vehicle classes or individual models directly in-game and generate configuration values.
📏 Smart Distance Detection
Interaction distance is calculated from the actual trunk volume rather than the vehicle's origin, improving usability on larger vehicles such as vans and trucks.
🎯 ox_target Integration
Open vehicle storage through an Open Boot ox_target interaction.
⌨️ Proximity Keybind Support
Optionally allow players to open nearby trunks using the configurable H keybind.
🔒 One-Player Trunk Sessions
Only one player can interact with a vehicle's trunk at a time, preventing conflicting storage sessions.
🚫 Automatic Access Checks
Handles locked trunks, unavailable storage, players inside vehicles, excessive distance, and active trunk sessions before allowing access.
🚶 Automatic Closing
The trunk session automatically closes if the player walks too far away or enters a vehicle.
📦 Configurable Item Props
Map inventory items to GTA prop models for weapons, ammunition, money, medical supplies, food, kits, and more.
🗃️ Automatic Prop Fallback
Items without a configured or available model automatically use a cardboard box fallback rather than failing to display.
⚙️ Configurable Prop Limits
Display up to 26 physical props by default. Additional items remain fully accessible through the inventory interface even when they aren't rendered as models.
Prism 3D Trunks is designed as an immersive visual layer on top of ox_inventory, not a replacement for its inventory logic.
All real item transfers remain handled by ox_inventory. Prism reads the resulting inventory and creates the corresponding 3D scene.
The prism_trunk_layout database table stores only the vehicle plate, inventory slot, position, and rotation required for the visual arrangement.
Your 3D layout and actual inventory remain separate.
Configure item-to-prop mappings, maximum rendered props, vehicle volumes, access methods, placement behavior, framework integrations, and custom access logic to fit your server.
Vehicle storage volumes can be configured globally by class or overridden for individual vehicle models.
Escrow-editable config/, locales/, bridge/, and functions/ directories provide additional flexibility for custom servers.
Prism 3D Trunks includes adaptation hooks for integrating custom server systems.
Client hooks include CanOpenTrunk and CanAccessVehicle, allowing integration with systems such as vehicle keys, cuffs, death states, and lockpicking.
Server hooks include OnTrunkOpened, OnTrunkClosed, and OnTrunkItemMoved for integrating additional functionality when players interact with vehicle storage.
Live 3D vehicle storage scenes
Persistent layouts saved by vehicle plate
Interactive drag, rotation, stacking, and inspection
Vehicle-specific 3D storage volumes
Snap-to-grid and smart prop boundaries
Dual player and trunk inventory interface
Safe ox_inventory-powered item transfers
Automatic stale layout cleanup
One active player per trunk
250ms movement cooldown
1.5-second layout save debounce
26 rendered props by default
English and Portuguese (BR) localization
Modern interface built with Svelte + Vite
Automatic framework detection
Built with ox_lib, oxmysql, and ox_inventory
Perfect for serious roleplay servers, vehicle-focused communities, immersive inventory systems, criminal roleplay, police interactions, logistics, businesses, and everyday vehicle storage.
Prism 3D Trunks is more than a trunk inventory, it's a complete visual storage experience that lets players physically organize, inspect, and interact with the items stored inside their vehicles.
Standalone
ESX
QBCore
QBX / QBox
Built with ox_lib, oxmysql, and ox_inventory.
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All scripts are thoroughly tested, optimized, and regularly updated for stability and performance.
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Honest takes from owners who run these scripts on live servers every day.
kool_damon
Jan 12, 2026

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“got the issue patched within 12 hours superb support.”
kive._.
Feb 3, 2026
“I just want to give a big thanks to @N4CHO! He really helped me out a lot with every problem I had.”
riverfreez
Mar 18, 2026
“Thank you for the help with the setup; I had a problem and they helped me resolve it. Your descriptions are great.”
mafiamini
Apr 2, 2026
“Really good support and fast answers.”
confident6655
May 21, 2026
“Very fast support and their script is really good.”
infernikade
Jun 9, 2026
“Had a great experience. Great staff, very helpful.”